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The Worlds
Discover the Lost World
Earth — The Forest of British Columbia
On the surface, it looks exactly like what it is — a small community nestled in the ancient mossy forests of British Columbia, where the trees grow tall enough to block the sky and the light moves differently than anywhere else. Children go to school. Families eat cereal for breakfast. Life is ordinary. Underneath the surface, it is anything but.
Hidden in those forests is a Fae community that has been living quietly for generations — practicing elemental magic in forest clearings, teaching their children to listen to the roots, protecting their bloodlines from people who have been hunting them for centuries without fully understanding why.
Peony Pruitt has been running this community from her kitchen table and her forest school for longer than most of her students have been alive. The ordinary world and the magical one exist right on top of each other here. The lights between the trees are not fireflies. The roses that whisper back are not imagination. And the locked attic at the top of the stairs has been holding a secret that was always going to find its way out.
Aerivehl — The City That Refused to Fall
Everyone believes Aerivehl was destroyed. They are wrong.
When the greatest city of the Veh civilization came under attack thousands of years ago, the last act of its people was not surrender. It was transformation. The city was pushed — deliberately, desperately — into a pocket of reality sideways from everything else. A preserved moment. A crystal city suspended between timelines, hidden so perfectly that not even the most powerful beings alive have been able to find it.
Until Arianna turns the Scope too far and falls straight through.
Aerivehl is breathtaking — crystal towers that catch light and throw it back in rainbows, silver streets reflecting a lavender sky, gardens floating in mid-air with nothing holding them up, waterfalls running upward, magic moving through the air like it's as natural as breathing. It is the most beautiful place Arianna has ever seen.
It is also fragile. Every careless use of the Scope sends fractures running through its towers. And somewhere in its streets, the people left have been living quietly for two thousand years — waiting, hoping, and watching for the Royal bloodline to find its way home.
This Aerivehl doesn't appear to have fallen. But timelines are tricky. And it is not safe. The wrong person finding it could finish what started thousands of years ago.


The Magic
Ancient, Elemental, Natural
Fae and Veh — Not Quite the Same Thing
Most people who grow up hearing stories about Fae think they know what they are — magical beings, ancient and mysterious, connected to the natural world. And they're not wrong, exactly. They're just missing the beginning of the story.
Long before there were Fae, there were the Veh — builders of cities that touched multiple realities at once, weavers of magic so deep it could reshape the fabric of existence itself. The Veh were not creatures of folklore. They were a civilization. And when their greatest city fell and their people scattered across the realms, those who fled to Earth changed over generations — diminished, adapted, forgotten what they used to be. They became what humans call Fae. Arianna's family carries Veh blood. Royal Veh blood. And that changes everything.
Elemental Magic
The Fae community hidden in the forests of British Columbia practices elemental magic — ancient, grounded, deeply connected to the natural world around them. It isn't about wands or spells or dramatic displays of power. It's about listening. To the trees, the roots, the language humming beneath the forest floor. Magic, as Peony's forest school teaches it, isn't about forcing. It's about connecting — becoming part of the invisible world instead of standing separate from it. For most Fae children, this magic comes slowly. Gradually. With practice and discipline and years of careful training. For Lucibelle Pruitt, it arrived before she could walk.
Timelines
The universe is not a single thread. It is a weaving — infinite timelines folding over and alongside each other, each one a different version of reality, a different path through the same moments. Most beings never know this. They live their whole lives in one thread and never feel the others.
The Bewitching Scope — the Beith'Vyn Saith'Oríel in the old Veh language, which means Thread-Walker — can see all of them. Navigate them. Step between them. In the right hands, used with precision and deep focus, it is the most extraordinary navigational tool ever created. In the wrong hands, used without understanding, it tears holes in the fabric of reality itself.
Every time someone turns the Scope without knowing what they're doing — buildings fall in Aerivehl. Towers collapse. Worlds fracture. The clock is always running. And the Scope does not forgive mistakes.
The Three Artifacts
Before Aerivehl fell, Queen Caleth created three objects and poured the last of her power into each — hoping they would survive even when she didn't. They were made for her bloodline. They recognize Royal Veh blood. And they have been scattered across timelines ever since, waiting to be found by the right hands.
The Beith'Vyn Saith'Oríel — The Thread-Walker
What the world calls the Bewitching Scope. A kaleidoscope that shows not colors but worlds — timelines, realities, possibilities. A navigator between what is and what could be. The first artifact. The one Arianna finds in the attic.
The Sath'Veris Truthweave — The Truth-Weaver's Glass
It doesn't just show other timelines. It shows what is — truth across all realities, hidden connections, the threads that bind all things together. The second artifact. Its light glows warm in Arianna's hand at the end of everything.
The Kaer'Vohn Binding Crown — The Crown of United Will
The most dangerous of the three. It can unite all who carry Veh blood — or control them, if wielded wrongly. The one Caleth feared most, even as she created it. The one Aldric wants most of all.
Three artifacts. Three keys to a civilization's survival — or destruction. And a ten year old girl orphaned in British Columbia who just found the first one in her grandmother's attic.



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